The VEA[BC] is the larges professional organization of its kind in B.C. Our members come from all vocations within the Visual Effects industry from, 2d and 3d Artists, set and production personnel, managers and supervisors, to facilities and facility owners. The VEA[BC] is the voice of our community and the contact point for information on all things VFX in B.C.
Availabilities/ Job Board/ Job Details
Texture Artist
| Employer: | MPC Vancouver |
| Looking for: | 3D Texture |
| Project: | Feature Film |
| Experience: | More than 3 Years |
| Software: | Body Paint, Maya, Renderman, Z-Brush, Mudbox, Photoshop |
| Term: | Contract |
| Start Date: | November 1, 2009 |
| More Info and How to Apply: | |
| These are exciting opportunities to work in the dynamic world of visual effects. If you are interested please send your resume and a link to your reel to mpcvancouverrecruiting@moving-picture.com. With an emphasis on the aesthetics and techniques of photo-realistic effects, the senior texture artist will be responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers. Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials is essential and must be demonstrated in the work on your reel. Texture artists work closely with the modelling and shading artists and therefore must have a thorough knowledge of the practices of each discipline. Primary Responsibilities: • Ability to demonstrate proficiency in creating photo-realistic textures. • Develop the look of the sequences with the supervision team. • Work in partnership with lighters and compositors to ensure shots are delivered to the very highest standard Experience and Skills: • Strong artistic skills. • Thorough working knowledge of Body Paint, Maya, Renderman, Zbrush or Mudbox and Photoshop. • At least 3 years of proven experience in feature film/broadcast visual effects production. • Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering. • A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage. |
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