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VEA(BC)
The Visual Effects Association of British Columbia


The VEA[BC] is the larges professional organization of its kind in B.C. Our members come from all vocations within the Visual Effects industry from, 2d and 3d Artists, set and production personnel, managers and supervisors, to facilities and facility owners. The VEA[BC] is the voice of our community and the contact point for information on all things VFX in B.C.

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Senior Rigging TD




Employer: MPC Vancouver
Looking for: 3D Rigger
Project: Feature Film
   
Experience: More than 3 Years
Software: Maya, Maya API C++, UNIX, Linux, MEL
   
Term: Contract
   
More Info and How to Apply:
These are exciting opportunities to work in the dynamic world of visual effects. If you are interested please send your resume and a link to your reel to mpcvancouverrecruiting@moving-picture.com.

Primary responsibilities:
•   Uses an array of commercial and proprietary tools to create character rigs.
•   Design control mechanism\'s that are simple and intuitive.
•   Work in conjunction with the modelling department and animation department to create photorealistic characters.
•   Integration of characters and rigs into the production pipeline.
•   Create User Interfaces and tools that assist animators.
•   Works in partnership with R&D programmers, Animators, Lighting TD\'s to ensure shots are delivered to the very highest standard.
•   Provide support to character rigs throughout production.
•   Write scripts that automate character production.

Experience and skills:
•   Thorough understanding of techniques and technologies relating to character rigging and animation
•   Understanding of puppet and control philosophy.
•   Excellent understanding of anatomy, volumes and masses, dynamics and character motion
•   Experience building muscle systems
•   3+ years proven experience in feature film/broadcast visual effects production.
•   Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering.
•   Good computer skills, particularly with UNIX/Linux command line interface.
•   MEL programming essential.
•   Maya API C++ programming also a plus.




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