The VEA[BC] is the larges professional organization of its kind in B.C. Our members come from all vocations within the Visual Effects industry from, 2d and 3d Artists, set and production personnel, managers and supervisors, to facilities and facility owners. The VEA[BC] is the voice of our community and the contact point for information on all things VFX in B.C.
Availabilities/ Job Board/ Job Details
3D Modeller
| Employer: | MPC Vancouver |
| Looking for: | 3D Modeller |
| Project: | Feature Film |
| Experience: | More than 3 Years |
| Software: | Maya, Zbrush, Mudbox, Linux |
| Term: | Contract |
| Start Date: | November 1, 2009 |
| More Info and How to Apply: | |
| These are exciting opportunities to work in the dynamic world of visual effects. If you are interested please send your resume and a link to your reel to mpcvancouverrecruiting@moving-picture.com. Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required. Primary Responsibilities: • To bring a creative spirit to the task • To build 3D models which artistically represent the designs while technically meeting the needs of other processes. • To be flexible and team oriented. • To communicate about their progress and ideas with their supervisor and producer daily. Experience and Skills: • Proven 3 years of experience required • Ability to interpret models from both 3D scans or 2D artwork • Advanced UV skills a must • Experience building models for facial and body deformations • Thorough working knowledge of Maya\\\'s modelling tools, and Zbrush/Mudbox • Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice • Fine art skills and design background a plus (sculpture, drawing, Industrial Design) |
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